import {clpp} from "./cl.core.js";let g={};const _ = clpp._;var f=function(window){'use strict';var Nw="touchmove",Ow="touchstart",Qw=function(a,b,c){c*=.5;const d=Math.sqrt(a*a+b*b),e=Math.sin(c);return new Pw(a/d*e,b/d*e,0/d*e,Math.cos(c))},Rw=function(a,b){const c=a.x,d=a.y,e=a.a;a=a.f;b.set(1-2*(d*d+e*e),2*(c*d-e*a),2*(c*e+d*a),0,2*(c*d+e*a),1-2*(c*c+e*e),2*(d*e-c*a),0,2*(c*e-d*a),2*(d*e+c*a),1-2*(c*c+d*d),0,0,0,0,1)},Sw=function(a,b){isFinite(b)?(a.x*=b,a.y*=b,a.a*=b):(a.x=0,a.y=0,a.a=0)},Tw=function(a,b){return a.x*b.x+a.y*b.y+a.a*b.a},Uw=function(a,b,c){const d=b.x,e=b.y;
b=b.a;const f=c.x,g=c.y;c=c.a;a.x=e*c-b*g;a.y=b*f-d*c;a.a=d*g-e*f;return a},Vw=function(a,b,c){b=b.a;c=c.a;const d=a.a;let e=0;do d[4*e]=b[4*e]*c[0]+b[4*e+1]*c[4]+b[4*e+2]*c[8]+b[4*e+3]*c[12],d[4*e+1]=b[4*e]*c[1]+b[4*e+1]*c[5]+b[4*e+2]*c[9]+b[4*e+3]*c[13],d[4*e+2]=b[4*e]*c[2]+b[4*e+1]*c[6]+b[4*e+2]*c[10]+b[4*e+3]*c[14],d[4*e+3]=b[4*e]*c[3]+b[4*e+1]*c[7]+b[4*e+2]*c[11]+b[4*e+3]*c[15];while(4>++e);return a},Xw=function(a){var b=new Ww(0,0,0),c=new Ww(0,0,1);const d=new Ww,e=new Ww,f=new Ww;a=a.a;var g=
new Ww(0,1,0);f.x=b.x-g.x;f.y=b.y-g.y;f.a=b.a-g.a;g=f.length();Sw(f,1/g);c=Uw(d,c,f);g=c.length();Sw(c,1/g);Uw(e,f,d);a[0]=d.x;a[1]=d.y;a[2]=d.a;a[3]=-Tw(d,b);a[4]=e.x;a[5]=e.y;a[6]=e.a;a[7]=-Tw(e,b);a[8]=f.x;a[9]=f.y;a[10]=f.a;a[11]=-Tw(f,b);a[12]=0;a[13]=0;a[14]=0;a[15]=1},Yw=function(a,b,c){b=a.a.createShader(b?a.a.FRAGMENT_SHADER:a.a.VERTEX_SHADER);a.a.shaderSource(b,c);a.a.compileShader(b);if(!a.a.getShaderParameter(b,a.a.COMPILE_STATUS))throw new _.I(1,9,9004,"Unable to compile GL shader: "+
a.a.getShaderInfoLog(b));return b},Zw=function(a){a.a&&(a.a.removeEventListener("mousemove",a.A,!1),a.a.removeEventListener(Nw,a.A,!1),a.a.removeEventListener("mouseup",a.B,!1),a.a.removeEventListener("touchend",a.B,!1))},$w=function(a){const b=Qw(1,0,a.l*Math.PI/180);Rw(Qw(0,1,a.j*Math.PI/180),a.P);Rw(b,a.R);Xw(a.ba);Vw(a.da,a.P,a.ba);Vw(a.G,a.R,a.da)},Pw=class{constructor(a,b,c,d){this.x=a||0;this.y=b||0;this.a=c||0;this.f=d||1}};var Ww=class{constructor(a,b,c){this.x=a||0;this.y=b||0;this.a=c||0}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.a*this.a)}};var ax=class{constructor(){this.a=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1])}set(a,b,c,d,e,f,g,h,k,l,m,n,r,u,v,y){const A=this.a;A[0]=a;A[4]=b;A[8]=c;A[12]=d;A[1]=e;A[5]=f;A[9]=g;A[13]=h;A[2]=k;A[6]=l;A[10]=m;A[14]=n;A[3]=r;A[7]=u;A[11]=v;A[15]=y;return this}};var bx=class{constructor(a){this.a=a;this.f=a.createProgram();this.l=Yw(this,!1,"uniform highp mat4 Mvpm;\nattribute highp vec4 aPosition;\nattribute highp vec2 aTexCoord;\nvarying highp vec2 oTexCoord;\nvoid main()\n{\n   gl_Position \x3d Mvpm * aPosition;\n   oTexCoord \x3d aTexCoord;\n}\n");this.j=Yw(this,!0,"precision highp float;\nuniform sampler2D Texture0;\nvarying highp vec2 oTexCoord;\nvoid main()\n{\n   gl_FragColor \x3d texture2D(Texture0, oTexCoord);\n   gl_FragColor.w \x3d 1.0;\n}\n");
a.attachShader(this.f,this.l);a.attachShader(this.f,this.j);a.bindAttribLocation(this.f,0,"aPosition");a.bindAttribLocation(this.f,1,"aTexCoord");a.linkProgram(this.f);if(!a.getProgramParameter(this.f,a.LINK_STATUS))throw new _.I(1,9,9004,"Unable to initialize shader");a.useProgram(this.f);this.h=a.getUniformLocation(this.f,"Mvpm");a.uniform1i(a.getUniformLocation(this.f,"Texture0"),0);a.useProgram(null)}};var cx=class{constructor(a){this.a=a;var b=[];let c,d;for(d=0;70>=d;d++){var e=3>=d?d/4/64:67<=d?(63+(d-66)/4)/64:(d-3)/64;var f=(e-.5)*Math.PI;const g=Math.cos(f);for(c=0;128>=c;c++){const h=c/128,k=(.5+h)*Math.PI*2;128===c?(b.push(b[645*d]),b.push(b[645*d+1]),b.push(b[645*d+2])):(b.push(100*Math.cos(k)*g),b.push(100*Math.sin(k)*g),b.push(100*Math.sin(f)));0===d||70===d?b.push(.5):b.push(1-h);b.push(1-e)}}e=[];for(c=0;128>c;c++)for(d=0;70>d;d++)f=5*(129*d+c),e.push(b[f],b[f+1],b[f+2],b[f+3],b[f+
4]),f=5*(129*d+c+1),e.push(b[f],b[f+1],b[f+2],b[f+3],b[f+4]),f=5*(129*(d+1)+c),e.push(b[f],b[f+1],b[f+2],b[f+3],b[f+4]),f=5*(129*(d+1)+c),e.push(b[f],b[f+1],b[f+2],b[f+3],b[f+4]),f=5*(129*d+c+1),e.push(b[f],b[f+1],b[f+2],b[f+3],b[f+4]),f=5*(129*(d+1)+c+1),e.push(b[f],b[f+1],b[f+2],b[f+3],b[f+4]);this.h=e.length/5;this.f=a.createBuffer();b=new Float32Array(e);a.bindBuffer(a.ARRAY_BUFFER,this.f);a.bufferData(a.ARRAY_BUFFER,b,a.STATIC_DRAW)}};var dx=class{constructor(a,b){this.a=b;this.f=this.a.createTexture();b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,this.f);b.texImage2D(b.TEXTURE_2D,0,b.RGB,b.RGB,b.UNSIGNED_BYTE,a);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.LINEAR);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.bindTexture(b.TEXTURE_2D,null)}};var ex={alpha:!1,depth:!0,stencil:!1,antialias:!0,premultipliedAlpha:!1,preserveDrawingBuffer:!1,devicePixelRatio:1},fx=class extends _.Pv{constructor(){super();this.o=this.w=this.K=this.I=this.C=this.X=this.G=this.f=this.a=this.m=null;this.g=new _.S("clpp.vr");this.H=70;this.V=1;this.M=this.L=!1;this.F=()=>{if(this.a&&this.f){this.f.viewport(0,0,this.a.width,this.a.height);{const a=this.K.a,b=Math.tan(.5*this.H*Math.PI/180);a[0]=1/(this.a.width/this.a.height*b);a[1]=0;a[2]=0;a[3]=0;a[4]=0;a[5]=1/
b;a[6]=0;a[7]=0;a[8]=0;a[9]=0;a[10]=2E3/-1999.9;a[11]=200/-1999.9;a[12]=0;a[13]=0;a[14]=-1;a[15]=1}}};this.l=this.j=0;this.h={x:0,y:0};this.P=new ax;this.R=new ax;this.ba=new ax;this.da=new ax;this.A=this.ia.bind(this);this.B=this.za.bind(this);this.J=this.fa.bind(this)}onPlayerCreated(a){this.g.info("Player created");this.m=a}onContentWillLoad(a){const b=a.getConfiguration();if(b.vr&&b.vr.enable){{var c=b.vr,d=c.fieldOfView;const e=c.sensitivity,f=c.invertHorizontalControl;c=c.invertVerticalControl;
if(void 0!==d&&_.dh(d))this.H=d;else throw new _.I(1,7,7100,"fieldOfView configuration must be a number");if(void 0!==e&&_.dh(e)&&0<e)this.V=e;else throw new _.I(1,7,7100,"sensitivity configuration must be a positive number");this.L=!!f;this.M=!!c}if(a=a.getSurface())if((d=a.getMedia())&&d.tagName.toLowerCase()===_.w){this.g.info("Initialize VR Surface");if(!this.a){this.a=document.createElement("canvas");this.a.style.width="100%";this.f=this.a.getContext("webgl",ex)||this.a.getContext("experimental-webgl",
ex);if(!this.f)throw new _.I(1,9,9003,"Unable to create GL context");this.G=new ax;Xw(this.G);this.X=new cx(this.f);this.C=new bx(this.f);this.I=new ax;this.K=new ax;this.o=this.w=null;this.a.addEventListener(_.vf,this.F)}a.addElementToContainer(this.a,!0,!0);a.hideMediaElement();b.vr.attachMouseListener&&(this.a.addEventListener("mousedown",this.J,!1),this.a.addEventListener(Ow,this.J,!1));this.F();this.S()}else this.g.info("No video element found, can not initialize VR plugin");else this.g.info("No surface found, can not initialize VR plugin")}}onPlayerWillRelease(){this.g.info("Releasing VR plugin resources");
this.w&&cancelAnimationFrame(this.w);this.h.x=0;this.l=this.j=this.h.y=0;this.f&&(delete this.f,this.f=null);this.a&&(Zw(this),this.a.removeEventListener(_.vf,this.F),this.a.parentElement.removeChild(this.a),this.a.removeEventListener("mousedown",this.J,!1),delete this.a,this.a=null)}onPlayerWillDestroy(){const a=this;return _.x(function*(){a.m=null})}id(){return"vr"}S(){if(this.m&&this.f){var a=this.m.getSurface();if(a&&(a=a.getMedia())&&a.tagName.toLowerCase()===_.w){this.w=requestAnimationFrame(this.S.bind(this));
var b=this.f;this.o||a.readyState!==a.HAVE_ENOUGH_DATA||(this.o=new dx(a,b));b.clearColor(0,0,0,1);b.clearDepth(1);b.clearStencil(0);b.enable(b.DEPTH_TEST);b.depthFunc(b.LEQUAL);b.frontFace(b.CCW);b.cullFace(b.BACK);b.disable(b.CULL_FACE);b.enable(b.BLEND);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);b.depthMask(!0);b.clearColor(0,0,0,1);b.clear(b.COLOR_BUFFER_BIT|b.DEPTH_BUFFER_BIT);if(this.o){var c=this.C;c.a.useProgram(c.f);{c=Vw(this.I,this.K,this.G).a;let d;d=c[1];c[1]=c[4];c[4]=d;d=c[2];c[2]=
c[8];c[8]=d;d=c[6];c[6]=c[9];c[9]=d;d=c[3];c[3]=c[12];c[12]=d;d=c[7];c[7]=c[13];c[13]=d;d=c[11];c[11]=c[14];c[14]=d}b.uniformMatrix4fv(this.C.h,!1,this.I.a);c=this.o;c.a.activeTexture(c.a.TEXTURE0);c.a.bindTexture(c.a.TEXTURE_2D,c.f);b.texImage2D(b.TEXTURE_2D,0,b.RGB,b.RGB,b.UNSIGNED_BYTE,a);a=this.X;a.a.bindBuffer(a.a.ARRAY_BUFFER,a.f);a.a.vertexAttribPointer(0,3,a.a.FLOAT,!1,20,0);a.a.vertexAttribPointer(1,2,a.a.FLOAT,!1,20,12);a.a.enableVertexAttribArray(0);a.a.enableVertexAttribArray(1);a.a.drawArrays(a.a.TRIANGLES,
0,a.h);a=this.o;a.a.bindTexture(a.a.TEXTURE_2D,null);this.C.a.useProgram(null)}}}}fa(a){this.g.debug("Mouse Down. Enable VR mouse interaction");a.preventDefault();if(0===a.button||a.type===Ow)a.type===Ow?a.touches[0]&&(this.h.x=a.touches[0].clientX,this.h.y=a.touches[0].clientY):(this.h.x=a.clientX,this.h.y=a.clientY),this.g.debug("Mouse Start coordinates:",this.h,a),this.a.addEventListener("mousemove",this.A,!1),this.a.addEventListener(Nw,this.A,!1),this.a.addEventListener("mouseup",this.B,!1),this.a.addEventListener("touchend",
this.B,!1)}ia(a){a.preventDefault();var b=a.clientX;let c=a.clientY;a.type===Nw&&a.touches[0]&&(b=a.touches[0].clientX,c=a.touches[0].clientY);a=this.h.x-b;const d=this.h.y-c;this.h.x=b;this.h.y=c;b=this.V;const {bh:e,dh:f}={bh:a*b*(this.L?-1:1),dh:d*b*(this.M?-1:1)};this.j+=e;this.l+=f;$w(this)}za(a){this.g.debug("Mouse Up. Removing mouse interaction listeners");a.preventDefault();Zw(this)}Yh(a,b){this.l=b;this.j=a;$w(this)}yh(){return{x:this.j,y:this.l}}vi(a){this.H=a;this.F()}};
_.z("clpp.vr.VrPlugin",fx);fx.prototype.setCameraFieldOfView=fx.prototype.vi;fx.prototype.getCameraCoordinates=fx.prototype.yh;fx.prototype.moveCamera=fx.prototype.Yh;fx.Id="vr";_.Ir(new class{create(){return new fx}});};f.call(g, window);